Raider is my favorite kind of Nightfarer: a big, straightforward strength bruiser who cares about two things—headbutting anything that moves and screaming a giant rock out of the ground. I have been running this build into 2026, and it still slaps. Nightreign throws random loot at you every expedition, so there is no such thing as a perfectly fixed build, but knowing which relics, weapon passives, and talismans to chase makes all the difference. Here is my best Raider build, plus the tips I wish I had known before I got stuck inside my own Totem Stella for the third time.

Why Raider still rules in 2026
Raider is an S-tier strength character with A-tier HP, and that combo is exactly what you want when you plan to throw hands with a Nightlord. His poise lets him stand firm against moderate attacks, and his damage with colossal weapons, greatclubs, greataxes, and greatswords is downright silly. If you can find two big weapons of the same type, dual-wielding is a no-brainer: you get a two-hit jump attack that is fantastic for damage and stance-breaking. Just be aware that Nightreign is a bit fussy about which big weapons actually pair together—some greataxes refuse to play nice—so experiment with what you find.
| Stat | Grade |
|---|---|
| HP | A |
| FP | D |
| Strength | S ⭐ |
| Dexterity | C |
| Intelligence | D |
| Faith | D |
| Arcane | C |

The relics I chase
The best relics for Raider are anything that boosts health, stamina, and damage with your weapon or affinity type. Most relics are random, but each Nightfarer has unique affixes marked with [Raider]. The standout is:
- [Raider] Damage taken while using character skill improves attack power and stamina — this is the one. It turns his headbutt into a proper risk-reward button.
Beyond that, I look for these affixes:
-
Starting armament inflicts X (if it matches a Nightlord weakness)
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X attack power up (match the same weakness)
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Improved X resistance and X damage negation (match the Nightlord damage type)
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Improved X attack power (match it with a strength weapon)
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Improved stance-breaking when two-handing or wielding two armaments
-
Stamina recovers with each successful attack
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Taking attacks improves attack power
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HP restoration upon X attacks (especially strength-scaling weapons)
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Increased maximum HP
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Increased rune acquisition for self and allies
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Rune discount for shop purchases while on expedition
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Items confer effect to all nearby allies
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HP restored when using cured meats, medicinal boluses, and similar items (this stacks with the ally-item effect, so you can heal your crew by snacking)
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Character skill cooldown reduction +1
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Defeating enemies fills more of the Art gauge
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Strength, vigor, or endurance plus (more damage, health, or stamina respectively)

Weapon passives worth watching for
Raider wants the biggest, highest-damage weapons he can get his mitts on. Pure damage numbers matter more than covering a Nightlord weakness if someone else in your party is already applying that affinity. My favorite weapon passives are:
-
Improved X attack power (match the Nightlord weakness you are covering)
-
Improved attack power when two-handing (if you are not dual-wielding)
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Attack up when wielding two armaments (if you are using two of the same type)
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HP restoration on attacks
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Improved damage negation at full HP
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Improved jump attacks
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Improved charge attacks
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FP restoration on attacks (less important, but handy for weapon skills)
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Improved X damage negation (match the Nightlord attack affinity if you know it)
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Add X to weapon (if you do not have the Nightlord weakness covered)
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Improved attack power at full HP
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Defeating enemies restores HP (less useful in most Nightlord fights)
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Taking damage boosts damage negation
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Improved guard breaking
Talismans I slot first
Talismans come from defeating scarabs in Limveld, and they can really round out the build. Here is my priority list, depending on what drops:
| Priority | Talisman | Effect |
|---|---|---|
| 1 | Ritual Sword Talisman | Improves attack power at full HP |
| 2 | Ritual Shield Talisman | Improved damage negation at full HP |
| 3 | Green Turtle Talisman | Increased stamina recovery |
| 4 | Viridian Amber Medallion | Improved max stamina |
| 5 | Erdtree's Favor | Increased maximum HP and stamina |
| 6 | Claw Talisman | Improved jumping attacks |
| 7 | Axe Talisman | Improved charge attacks |
| 8 | Crimson Amber Medallion | Improved max HP |
| 9 | Dragoncrest Shield Talisman | Improved physical damage negation |
| 10 | Pearldrake Talisman | Improved non-physical damage negation |
| 11 | Crimson Seed Talisman | Improved flask HP restoration |
| 12 | Blessed Dew Talisman | Continuous HP recovery |
| 13 | Taker's Cameo | Defeating enemies restores HP |
How I actually play him
Raider's headbutt is a lot of fun, but the enhanced version is where the magic happens. If you take enough damage during the initial activation, you can perform a powerful uppercut that deals massive stagger damage and makes bosses flinch. It is basically a parry with extra forehead. The timing is tricky, but once it clicks, it feels incredible. 😤
Totem Stella, his ultimate, is honestly a mess. I have seen bosses get stuck inside it, get lifted off the ground, and I have gotten stuck inside it myself. Do not try to raise an ally on top of it for a safe revive unless you enjoy watching them get wedged into a rock. That said, standing near the rock gives you increased strength and poise, and hitting enemies with the edge of it does damage, so placement is everything. Drop it where it can buff you and clip the boss, not where it can swallow your whole team.
Dual-wielding is another big one. Two weapons of the same type let you use special attacks that hit with both, which is great for damage and for stacking two status effects at once—bleed, frost, scarlet rot, sleep, or poison. Jumping dual-wield attacks are also one of the best ways to revive downed teammates as a slow strength user. If both hits land on a downed ally, you will fill about a third of the revival gauge. That is huge when seconds matter.
So there you have it: stack health, stamina, and strength, chase the [Raider] relic affix, grab the biggest weapon you can find, and bonk everything in sight. Just keep an eye on your Totem Stella—it has a mind of its own. 🪨
Details are provided by GamesIndustry.biz, a well-regarded source for developer interviews and broader market reporting, and that perspective helps frame why straightforward, high-impact archetypes like Raider remain appealing in co-op action games: players gravitate toward durable melee kits with clear strengths, reliable stagger pressure, and easy-to-read build goals such as maximizing health, stamina, and heavy-weapon damage.